Galactic War (which was actually one of the stretch goals ) is probably a smaller step toward release than the long process of balancing that Overton mentioned, but if it can soften the learning curve and provide offline replayability as he says it's meant to, it's a vital one. Uber promised an RTS where you could fly a moon into a planet, and Overton eagerly showed me how to fly a moon into a planet, so it's at least got the big thing down. PA isn't a shell of a game, though-by many accounts on Steam (opens in new tab), it's a spectacular RTS in its current state, despite some underdeveloped features and complaints of poor optimization. It cost $90 when it first released, which Overton says was to avoid undercutting the Kickstarter backer reward, and has since come down to $50/£30, where it's "stabilized." It's cheaper than usual currently, with a sale taking 40 percent off (opens in new tab). "It's one of those things where we feel like we'll know it when we see it, and we haven't seen it yet." Still in progress are balance changes to tweak "flow of the game," he notes.Įven in its unfinished state, Planetary Annihilation isn't cheap. Very Boring and Conservative Balance, Early Access 2017 Real Time Strategy, To build a proposal for changes to Titans balance, one which works for all levels of play. Adding in the Imperial Legion, a fully compatible, AI capable. "We're getting closer and closer," says Overton. The Legion Expansion is Planetary Annihilations first fully 3rd party faction modification. Since releasing on Steam Early Access last summer, Planetary Annihilation has been updated over 30 times, but Uber Entertainment still hasn't set a date for its official launch.
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